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Crafting ​

Xindeler's crafting system allows you to create weapons, armor, consumables, tools and more from materials gathered in the world.

How It Works ​

The crafting menu

To craft an item you need:

  1. The required materials in your inventory
  2. A crafting station of the corresponding type
  3. Having unlocked the recipe (some are automatic, others require recipe books)

Crafting a simple recipe

Crafting Stations ​

Crafting stations

There are 10 crafting stations, each covering a different category of recipe:

StationUsed forRecipes
Crafting BenchGeneral item assembly132
AnvilMetal weapons and armor72
LoomWeaving cloth from thread56
CauldronPotions and alchemical items20
ForgeSmelting ore into ingots10
Cooking PotFood and consumables8
Spinning WheelTurning raw fiber into thread7
Tanning RackCuring raw hide into leather4
Dismantling BenchSalvaging items back into materials— (not recipe-based)
Repair BenchEquipment repair— (not recipe-based)

Categories of Craftable Items ​

Weapons ​

Weapons in Xindeler are modular: the materials used determine the final stats of the weapon. Available types include sword, axe, hammer, bow, staff, sceptre, tome, focus and holy symbol. Dagger, shield, spear and blowgun are planned but not craftable yet.

Weapon materials come in two families — metals and woods (see the material table below) — with different properties depending on the source.

Armor ​

There is a wide variety of armor sets — Adventurer, Assassin, Boreal, Cultist, Golemite, Leather Plate, among many more — see Armor for the full list. Each set has different class and level requirements. Mail armor works differently from the named sets: instead of a single fixed identity, it scales through the same 6-tier metal ladder as weapons (Bronze through Orichalcum), so its stats depend entirely on which metal you craft it from.

Consumables and Food ​

Food grants temporary combat buffs. More complex foods require more ingredients but give better effects.

Tools and Crafting ​

Specialized tools for mining, fishing and other gathering activities are also craftable and improve the efficiency of those activities.

Gliders and Lanterns ​

Utility items: gliders allow gliding from heights, lanterns illuminate dark areas like caves and dungeons.

Item Quality ​

Items have a quality system represented by colors. The quality of the final item depends on the materials used: better materials = higher quality.

QualityColor
LowGrey
CommonLight blue
ModerateGreen
HighBlue
EpicPurple
LegendaryGold
ArtifactOrange

Real material names, by category and tier (confirmed against the game's item data — not every category has a material at every tier):

Tier Metal Wood Textile Hide
LowBronze, TinWoodLinenAnimal Hide, Simple Leather
CommonIronBambooWool, Cloth StripsTough Hide, Thick Leather, Leather Strips
ModerateSteelHardwoodSilk—
HighCobaltIronwoodLifeclothLeather Troll
EpicSilver, Gold, BloodsteelFrostwoodMoonweaveRugged Hide, Rigid Leather
LegendaryOrichalcumEldwoodSunsilk—

No material reaches the Artifact tier — that quality is reserved for crafted or unique items, not raw materials.

Raw materials are gathered directly from the world, before they're refined into the tiers above:

Ores Gems Hides Animal materials

Repair ​

Items have no repair cost in resources. You can repair your equipment without economic penalty.

Inventory ​

The inventory has 36 slots, expanded from the original fork version. Some items stack (materials, consumables), others occupy individual slots (weapons, armor).

Images on this page are adapted from the Veloren Wiki, available under CC BY-SA 4.0.

Licensed under GPL-3.0