Skills
Xindeler's skill system is organized into specialized skill trees. Skill points are earned by leveling up and spent to unlock active abilities and passives.
Available Skill Trees
Weapon Trees
| Tree | Type | Classes |
|---|---|---|
| Sword | Active + Passive | Warrior |
| Axe | Active + Passive | Warrior |
| Hammer | Active + Passive | Warrior |
| Bow | Active + Passive | Rogue |
| Fire Staff | Active + Passive | Mage |
| Healing Sceptre | Active + Passive | Cleric |
General Tree
Available for all classes. Includes:
- Climb — improves speed and reduces Energy cost when climbing surfaces
- Swim — improves speed underwater
- Weapon group unlock — allows equipping additional weapon types beyond your class's default
Class Trees
Each class has its own tree under development. Currently implemented for Warrior, Mage, Cleric and Rogue. Future classes (Barbarian, Paladin, etc.) will have their trees in later development phases.
Mining Tree (Pick)
- Speed — increases strike speed when mining
- OreGain — chance to obtain extra ore per strike
- GemGain — chance to obtain extra gems per strike
Skill Points
Points are earned by leveling up (1–60). Once spent, they can be reassigned at a coin cost, allowing you to change your build without creating a new character.
Racial Innate Abilities
Racial innate abilities are independent of skill trees and do not consume skill points. They are permanent and cannot be modified.