Skills
Xindeler's skill system is organized into specialized skill trees. Skill points are earned by leveling up and spent to unlock active abilities and passives.
Available Skill Trees
Weapon Trees
| Tree | Type | Classes |
|---|---|---|
| Sword | Active + Passive | Warrior |
| Axe | Active + Passive | Warrior |
| Hammer | Active + Passive | Warrior |
| Bow | Active + Passive | Rogue |
| Fire Staff | Active + Passive | Mage |
| Healing Sceptre | Active + Passive | Cleric |
General Tree
Available for all classes. Includes:
- Climb — improves speed and reduces Energy cost when climbing surfaces
- Swim — improves speed underwater
- Weapon group unlock — allows equipping additional weapon types beyond your class's default
Class Trees
Each class has its own tree. Fully populated for Warrior, Mage, Cleric and Rogue. The 10 classes added more recently (Barbarian, Sorcerer, Warlock, Bard, Paladin, Druid, Ranger, Monk, Artificer, Blood Slayer) are already playable, but their dedicated trees are still in development — see the class list for details on each.
Mining Tree (Pick)
- Speed — increases strike speed when mining
- OreGain — chance to obtain extra ore per strike
- GemGain — chance to obtain extra gems per strike
Skill Points
Points are earned by leveling up (1–60). Once spent, they can be reassigned at a coin cost, allowing you to change your build without creating a new character.
Racial Innate Abilities
Racial innate abilities are independent of skill trees and do not consume skill points. They are permanent and cannot be modified.