Cleric
The Cleric channels divine magic to heal allies, protect the group and punish enemies with holy light. The pillar of any organized team.
Overview
| Role | Support / Healing / Control |
| Difficulty | ⭐⭐ Medium |
| Magic source | Divine |
| Main weapons | Holy symbol, sceptre |
| Starting equipment | Blue vestments |
Playstyle
The Cleric divides time between keeping allies alive and weakening enemies with divine control effects. Unlike a pure healer, the Cleric has significant offensive tools that make it viable solo.
Skill Trees
Sceptre
The Cleric's main tree, focused on healing and auras:
- LDamage — improves damage of light attacks
- HHeal — increases efficiency of healing spells
- UnlockAura — unlocks the group aura mechanic
- ADuration — extends the duration of active effects
Holy Symbol
The Cleric's offensive weapon:
- Dawnmote — light projectile, basic attack
- Censure — signature spell: applies Charmed to the target
Signature Spell: Censure
Censure is the Cleric's most iconic spell. By applying the Charmed effect, the affected NPC temporarily stops attacking the Cleric and their allies. Powerful for controlling encounters with multiple enemies.
Group Abilities
The Cleric excels in group content thanks to:
- Auras that improve party member attributes
- Area healing
- Temporary protection
Tips
- In a group, prioritizing UnlockAura early maximizes your impact as support.
- The Cleric is effective solo if you use Censure to neutralize dangerous enemies one by one.
- Human is a good race choice for the +3% Energy recovery, which improves spell cadence.