Druid
The Druid channels primal nature magic and shapeshifting to adapt to any fight. A flexible caster for players who like changing their approach mid-battle.
Overview
| Role | Shapeshifting / Nature magic |
| Difficulty | ⭐⭐ Medium |
| Magic source | Primal |
| Main weapons | Staff |
| Starting equipment | Rawhide leather armor |
Playstyle
The Druid combines the game's existing Transform mechanic with nature-based spellcasting, giving it a balanced caster curve — moderate health and energy with good evasion, similar in shape to Bard or Cleric. That balance makes the Druid adaptable: shapeshift to change the terms of a fight, or lean on primal magic from range when transformation isn't the answer.
Current Status
The Druid is fully playable today: it's selectable at character creation, has its own stats and starting kit, and casts with a starter staff. That staff is a placeholder — a proper druidic implement is planned for later. The class's dedicated skill tree, which will define its nature magic and shapeshifting options, is still empty and in active development. The starting outfit currently reuses the Rogue's rawhide leather armor.
Tips
- Lean on the existing Transform mechanic to test different shapes and roles while the dedicated skill tree is still in progress.
- The balanced health/energy/evasion curve means the Druid can flex between melee and ranged depending on the situation.
- Don't get attached to the starter staff — treat it as a stand-in until the class gets its own weapon identity.