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Combat

Xindeler's combat system is real-time, based on active abilities, positioning and status mechanics that create tactical depth.

Core Mechanics

Energy

Energy is the primary resource for executing active abilities. It regenerates passively and can be increased with racial passives (Human +3% recovery, Danari +5% maximum) or class abilities.

Combos

Some abilities require or generate combo points. Executing abilities in the correct order maximizes damage and triggers additional effects.

Poise

The Poise system determines when a character can be interrupted. Heavy attacks or sufficient damage accumulation breaks the target's Poise, interrupting their current animation. The Draugr has CC resistance, which indirectly protects their Poise.

Parry

Blocking at the exact moment of an attack activates a parry, which reduces damage to zero and can open counterattack windows. The Warrior has specific abilities to capitalize on parries (DefensiveRiposte).

Backstab

Attacking an enemy from behind grants a precision bonus. The Rogue is the most optimized class to exploit this mechanic, but any class can execute backstabs with correct positioning.

Buffs and Debuffs

Positive Buffs (selection)

NameEffect
RegenerationRecovers health over time
HastenedIncreases movement and attack speed
FortitudeIncreases damage reduction (Dwarf's Stoneblood)
FrenziedIncreases attack damage
LifestealSteals percentage of damage as health
InvulnerabilityTemporary immunity to damage
FuryIncreases critical damage
BerserkBerserker mode: increased damage, reduced defense

Debuffs (selection)

NameEffect
BurningFire damage over time
BleedingBleed damage over time
FrozenSevere slow or immobilization
CrippledMovement speed slow
PoisonedPoison damage over time
TerrifiedFlight, unable to attack (Mage effect)
CharmedDoes not attack the caster (Cleric effect)

Projectiles and Area of Effect

Projectiles have server-validated cooldowns — it is not possible to fire faster than the server allows. Area attacks have precise and visible telegraphed hitboxes.

Death and Respawn

Upon death, the character respawns at the nearest spawn point. There is no permanent loss of items or levels.

Licensed under GPL-3.0