Blood Slayer
The Blood Slayer is a blood-rite hunter who pays for spells with their own life instead of energy — a martial caster built for high risk and high reward.
Overview
| Role | Melee damage / Blood magic |
| Difficulty | ⭐⭐⭐ High |
| Magic source | Hemomancy + martial combat |
| Main weapons | Sword (placeholder) |
| Starting equipment | Rawhide leather armor (placeholder) |
Playstyle
The Blood Slayer fights up close like a martial class but draws on Hemomancy — the same blood magic featured on the Mage's page — approached through combat rather than pure spellcasting. Its defining mechanic is that spells cost the caster's own HP rather than energy, making every cast a wager: solid base health (30) and the second-highest crit-chance curve in the game reward aggression, but overcommitting can kill you faster than the enemy does.
Current Status
The Blood Slayer is fully playable today — selectable at character creation, with its own stats, identity, and starting kit. It currently uses a starter sword and reuses the Rogue's rawhide leather armor as placeholders, and its dedicated skill tree is still empty and in active development.
Tips
- Track your own HP as closely as the enemy's — HP-cost casting punishes misplay directly and can put you in a death spiral if you overcast.
- Use the high crit-chance curve to end fights quickly; the Blood Slayer isn't built to win a war of attrition.
- Because the skill tree is empty for now, treat Hemomancy's fundamentals — reviewed on the Mage's page — as your best guide to how the school will eventually play here.