Warlock
The Warlock draws power from a pact with a patron, wielding Arcane magic granted rather than studied or born with — and paying for it in raw fragility.
Overview
| Role | Magic damage |
| Difficulty | ⭐⭐⭐ High |
| Magic source | Arcane (patron pact) |
| Main weapons | Staff |
| Starting equipment | Blue linen vestments |
Playstyle
The Warlock's identity is patron-granted power: it channels magic through a pact rather than a school of study or an inborn gift. Xindeler's pantheon includes archetypes fitting of an archfiend, archfey, or an unnameable patron for a Warlock to draw on. Mechanically, this is the single most fragile class in the entire game — its base health sits below even the Mage and Sorcerer — paired with high energy and strong magic accuracy. It's built for players who want maximum offensive payoff at maximum personal risk.
The Warlock currently starts with a staff as a placeholder weapon, and its starting outfit is shared with the Cleric's vestments for now.
Current Status
The Warlock is fully playable today — selectable at character creation with its own identity and stats. Its dedicated skill tree is still empty and in active development, so it currently plays on its base kit without specialized abilities layered on top.
Tips
- This is the highest-risk caster in the game — a single mistake in positioning can be fatal. Play at range and never assume you'll survive a stray hit.
- High magic accuracy rewards committing to your spell rotation rather than second-guessing it.
- Given how little health you have, pairing with a group that can peel enemies off you matters more for the Warlock than for almost any other class.