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Ranger

The Ranger is a hunter archetype that mixes martial precision with a touch of primal magic. A sharp, mobile fighter for players who want to strike from range and stay light on their feet.

Overview

RoleRanged damage / Hunter
Difficulty⭐⭐ Medium
Magic sourcePrimal (half-caster)
Main weaponsBow
Starting equipmentRawhide leather armor

Playstyle

The Ranger fights as a half-caster, mixing martial skill at the bow with a bit of nature magic rather than leaning fully on either. Its stat curve favors high accuracy and evasion, making it an agile hunter archetype that's meant to land shots and stay out of reach rather than trade blows head-on.

Current Status

The Ranger is fully playable today: it's selectable at character creation, has its own stats and starting kit, and fights with a starter bow. Its dedicated skill tree is still empty and in active development. Planned (not yet available) additions include a "mark" mechanic, an animal companion, and innate resistance to difficult terrain — none of this is shipped yet. The starting outfit currently reuses the Rogue's rawhide leather armor.

Tips

  • Play to the class's strengths now — high accuracy and evasion reward kiting and careful positioning even before the hunter-specific mechanics arrive.
  • Keep the bow at range; the Ranger isn't built for prolonged melee exchanges.
  • Watch for the mark and companion mechanics in future updates — they're planned as the class's core identity.

Licensed under GPL-3.0