Creatures
The world of Xindeler is full of life — and death. Creatures range from harmless wild animals to ancestral horrors that make veteran adventurers tremble.
Creature Categories
Large Humanoids (Bosses and Elites)
The most dangerous creatures in the world. Some are dungeon bosses, others patrol specific regions.
They include: Ogres, Cyclopes, Trolls (cave, mountain and swamp), Ettins, Fomorians, Werewolves, Minotaurs, Yetis, Oni (blue and red), Tide Titans, Mind-Eaters, and other entities whose names we prefer not to list here. Elemental giants — Frost, Fire, Storm, Cloud and Stone — round out the largest tier of humanoid threats.
Wildlife Taxonomy
Beyond the named lore creatures and dungeon bosses, the world's fauna is organized by body type — over 150 confirmed species. Whether a creature can be tamed depends entirely on its body type; whether it's hostile on sight depends on the individual species within that type, not the category as a whole (Theropods are the one exception — every single one is hostile).
Always tameable:
- Quadruped Small — Pig, Fox, Sheep, Boar, Rabbit, Cat, Dog, Goat, Turtle, Squirrel, and dozens more small ground animals.
- Quadruped Low — Crocodile, Salamander, Tortoise, Basilisk, Hakulaq, Sand Shark, and other low-slung reptiles and amphibians. Hostility varies species by species here — a Salamander or Tortoise flees from a fight, a Crocodile or Alligator attacks on sight.
- Bird Medium — Owls, ducks, crows, parrots and other common birds, plus tamable oddities like the Bloodmoon Bat.
- Crustacean — Crabs and their larger kin.
Tameable, with exceptions:
- Quadruped Medium — Wolves, Tigers, Bears, Lions, Frostfangs, Sabertooths, Tuskrams and dozens of other mid-sized beasts. Tameable except for Catoblepas, Mammoth, Elephant and Hirdrasil — too massive to bond with.

Never tameable:
- Theropod — Raptors and their kin. Always hostile, no exceptions.
- Arthropod — Giant spiders, beetles and other insects.
- Bird Large — Phoenix, Cockatrice, Roc, and the elemental wyverns (Frost, Fire, Cloud, Sea, Weald).
- Fish (Small & Medium) — Piranha, Marlin, and other aggressive or evasive fish.
- Dragon and Golem — see below.
- Biped Small & Large — dungeon-tier humanoids, covered under Large Humanoids above.
Taming and mounting are separate checks — even a tameable creature only accepts a rider light enough (roughly under 70% of its own mass).
Dragons
Xindeler's dragons are high-power creatures organized in lines: metallic (good), chromatic (evil) and gem (neutral). See more in the Regions — Xandrian section.
Golems
Constructs of stone, metal or magic. Some were created by ancient civilizations and still fulfill the function for which they were programmed. Others... have developed something that might be called their own will.
Lore Creatures
Some creatures deserve special mention for their lore relevance or unique mechanics:
False Hydra Lore
A creature that sings. Its song cannot be heard consciously, but it erases memories from its victims. The villages near a False Hydra do not remember seeing people disappear — because the memories of those people disappear too.
It is one of the most disturbing creatures in the world. Finding it is the beginning of something very bad.
Juvenile Mimic (Ivi)
A young mimic that has not yet learned to transform perfectly. Something can be noticed that is slightly off about the object it imitates, if looked at with enough attention.
Frost Worm
A large subterranean creature that inhabits glacial regions. Its presence is usually detected before it is seen — the ground shakes.
Grethull, the Carrion-Worm
A man-long scavenger that hauls itself along cavern walls and ceilings on the trail of rot, its head crowned with slick tentacles that drip a paralytic slime. Not malicious — just very, very hungry.
Korrovax, the Deep-Burrower
A colossal blind worm of the deep earth, longer than a war-galley, that swims through solid rock the way a fish swims through water. Miners speak its name only in a whisper.
The Nethercrones Lore
Immortal hags of the lower dark who walk the dreams of the sleeping. They bargain, they corrupt, and they keep their word only to the letter — never the spirit.
Terrorath, the Sealed Colossus Lore
A gargantuan horror, immune to magic, its hide reflective and its hunger total. That it is called "sealed" tells you enough — and more than enough.
Todesstern / Lebensstern Lore
Two names — "death-star" and "life-star" — for something that should not share a name with anything living. What it truly is belongs to the deepest parts of the game's history.
Eshvane, the Hart of Many Springs Lore
An antlered beast that wanders the wild places, vast beyond any natural stag, its crown of antlers threaded with green that no winter takes. It has died. It simply did not stay.
Black Unicorn
A unicorn is a unicorn is a unicorn — except this one isn't white, and doesn't behave the way the stories promised.
The complete bestiary of Xindeler — with stats, drops, locations and lore for each creature — expands as the game develops. This page is updated continuously.
Images on this page are adapted from the Veloren Wiki, available under CC BY-SA 4.0.