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NPCs ​

Xindeler is inhabited by non-player characters with their own stories, roles and motivations. As the AI NPC Framework (AURORA) develops, these characters will gain persistent memory, dynamic relationships and the ability to generate their own quests.

Known NPCs ​

A selection of characters players can encounter in the world:

NameRoleRegion
Acaelus ThorneArcanistThe Highlands
AldovaneArcanist—
Alenac—Cromatolis
Bhardo——
Dorrim HammergrimBlacksmith / Craftsman—
DravmirArcanist—
Farath—Isen-Kor
HesvaneArcanist—
Kalee—Cromatolis
LemvaneArcanist—
Lio——
MaelthirArcanist—
MerkMerchantThe Freelands
OltherisArcanist—
OrenmarArcanist—
Orly SkiffbackAirship CaptainAir routes
RazvethWar-mage (historical)—
SevraneGuardian—
Smoke Ashrise——
TessvedArcanist—
ToldekDwarven blacksmith—
Tror Mulav——
VesryneArcanist (historical)—
XorvethWar-mage (historical)—
YssekethArcanist—
Zerxus IlerezKnight (historical)—

The detailed lore of each NPC — their history, motivations, relationships and secrets — is part of the content that is revealed progressively in the game.

Common Roles ​

Beyond the named lore NPCs above, the world is populated by 14 recurring role archetypes — the people who make a settlement function:

Alchemist · Blacksmith · Bowman · Captain · Chef · Farmer · Guard · Herbalist · Hunter · Merchant · Mountaineer · Skinner · Villager · (plus a Dummy used for combat training)

These are roles, not individuals — any given settlement has its own Blacksmith, its own Guards, without needing a unique named backstory for each. Every one of them shares the same flat 100 base HP — a Guard isn't tankier than a Farmer, they're just better equipped and trained. What actually varies is their skill tier: Guard, Blacksmith, Merchant, Alchemist and Chef fight with a proper combat skillset, a Captain fights with an even deeper one, and the rest are unskilled in a fight. The XP a kill grants isn't fixed either — it scales with that NPC's Combat Rating at the moment you kill them, so an armed Guard is worth noticeably more than an unarmed Farmer despite having identical health.

NPC Types ​

Merchants ​

They buy and sell items according to their specialization. A hunter sells weapons and hunting supplies; an herbalist sells consumables and ingredients. Merchants do not sell outside their area of specialization.

Airship Captains ​

Some NPCs like Orly Skiffback operate air transport routes between settlements. Routes are dynamic and may change based on the state of the world.

Quest Givers ​

NPCs generate quests based on their needs and the state of the world around them. A farmer may ask for help with creatures threatening their harvest; a merchant may need an escort for a dangerous route.

Hirelings ​

Some NPCs can be hired as temporary companions, with a time limit. They join the player's group and actively participate in combat.

AURORA — The Future of NPCs ​

Project AURORA is the system that will give Xindeler's NPCs unprecedented depth:

  • Persistent memory of interactions with players
  • Social relationships with other NPCs (friendship, rivalry, family)
  • Complete life cycle (birth, aging, death, inheritance)
  • Dynamic economy of their own
  • Autonomous quest generation based on their real needs

AURORA is in active planning. See the Roadmap for more information.

Licensed under GPL-3.0